A WP7 databound graph control

For a project we are working on, we needed a simple (and free) WP7 graph usercontrol. The data which the usercontrol visualizes needs to be databound and each time new data arrives, the graph should update itself on-the-fly .In the following tutorial we’ll show how to create such a control from scratch (make note that normally this should also work in Silverlight or WPF projects).

A demo-solution of this tutorial can be downloaded here.

Read more of this post

Creating an Intellisense compatible enum-based Dependency Property

Actually, this post has a way too fancy title , because in fact I will merely show that enum-based dependency properties are IntelliSense compatible “out-of-the-box”. (by the way, if you know all about dependcy properties: simply read the line in bold and you’ll know all there is to know).

When creating a (WP7/SL/WPF) usercontrol, one often ends up creating one more dependency properties (DP). Most of the times you only want a discrete set of possible values that can be assigned to the DP. The logical choice then of course is to have an enum-based DP.

Now, for the Intellisense to work it is important that you define the enum type OUTSIDE the usercontrols class. For example, suppose we have define the following enum:

public enum GraphTypes {Default, Point, Line}

Now, all that remains is to add a DP that uses this enum (remember that you can use the ‘dependencyproperty’ snippet that comes with VS):

        public static readonly DependencyProperty GraphTypeProperty =
            DependencyProperty.Register("GraphType", typeof (GraphTypes), typeof (GraphControl), new PropertyMetadata(GraphTypes.Default));

        public GraphTypes GraphType
        {
            get { return (GraphTypes) GetValue(GraphTypeProperty); }
            set { SetValue(GraphTypeProperty, value); }
        }

Once you now add the usercontrol elsewhere in your xaml-code, IntelliSense will happily show what values can be assigned to the DP:

There we go. That’s all there was too it.

Next post I’ll show how to create a WP7 user control to plot graphs using data binding. Consider some of the code here a sneak preview.

Tutorial on Silverlight 4 databinding in code-behind, custom user controls, etc.

Introduction

This small tutorial was written to show the students the following aspects of Silverlight:

  • Writing a class that can be used for databinding
  • Perform data-binding through code instead of XAML
  • Creating a custom user control
  • Writing simple data converters

Suppose we are creating a Silverlight game in which each player is represented as a pawn. However, the player class itself is somewhere deep inside the game-engine and we would like the pawn user control to be only loosely coupled to this player class. By doing this, we are able to make a rapid Silverlight prototype and if we later decide that the frontend is pretty lame, we can simply redesign it without too much fuss.

Read more of this post

Follow

Get every new post delivered to your Inbox.

Join 327 other followers